Game Developer magazine was the premier publication for working (and aspiring) video game creators from 1994–2013, reaching over 35,000 industry professionals monthly. In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games. Monthly postmortems dissected the industry’s leading games, from AAA console to social and mobile games and beyond, and columns gave insight into deeper development practices from across all disciplines, from design, to programming, to art, to business, and audio. It was closed in 2013 as part of a restructuring at parent company UBM Tech (part of UBM plc) that included the closing of all print publications owned by that company.
The magazine contained articles on professional game development topics relating to game programming, art, audio, quality control, design, and production. Monthly columns from industry veterans offered in depth discussion on a variety of topics. It had articles by notable game industry figures and reviews on game development related books, tools, and software packages. The back page "Soapbox" was also a popular feature but moved to sister site to Gamasutra circa 2004. It was replaced by a splash art page called "Thousand Words" and then replaced again with a regular column "Arrested Development."
EpicGames said it was also launching free voice chat and anti-cheat tools that developers can add to their games ... Epic said the voice technology, already integrated and battle-tested in “Fortnite”, will allow developers to implement one-on-one or group chat features in their games.
EpicGames said it was also launching free voice chat and anti-cheat tools that developers can add to their games ... Epic said the voice technology, already integrated and battle-tested in "Fortnite", will allow developers to implement one-on-one or group chat features in their games.
Voice and Easy Anti-Cheat now part of EpicOnline Services Voice chat and anti-cheat support are now among the free services Epic Games is offering to game developers, the publisher announced on Tuesday ... “These new free tools will further establish Epic Online Services as an industry leader in backend services for game developers,” the company said.
Geiger-inspired horror game Scorn is now scheduled to launch this fall, while Xbox console exclusive The Gunk will seemingly miss its initial September release date and instead launch a bit later this year ... If you're looking for more details, we had an in-depth chat with the developers at Ebb Studios about their vision for the game last year.
During the Limited Run Games...Recently, we had the joy of watching WayForward developers Adam Tierney and Bannon Rudis react to a 29-minute speedrun of River CityGirls, including chatting about some of the game's intricacies of development.[poilib element="accentDivider"].
Developers took the time to properly explore these, and it has resulted in some games that would never work on other devices as they have been designed from the ground up to work in virtual reality ... games, and then should see what some of the developments on the horizon might be!.
The newest entry is preliminarily titled The Secret and will be a single player game that the developers say will be beta-tested by the end of the summer ... This changed when Roberta had a clever idea for a game, at the same time I am having fun learning the Unity 3D development environment, and I happened to be chatting with a talented 3D artist.".
After players have decided on their faction affiliation, the game moves to character creation, where the developers offer an in-depth customization process ... While socialization is only a fraction of the game experience, the developers have made the interactions easy and completely dependant upon player involvement.
The DiscoElysiumTV show will be made by the same people who made the game, as developer ZA/UM has partnered with production company dj2 Entertainment to develop the series. ... If you want to learn about the game's origins and inspirations, check out this chat with developer ZA/UM. .
When she’s not writing, she’s reading, playing video games or chatting about the Marvel Cinematic Universe. In 2011, a product developer named Fred Davison read an article about inventor Ken Yankelevitz and his QuadControl video game controller for quadriplegics ... He says he remembers able-bodied life as one filled with mostly sports video games.
Developers could use this as a form of input, or to make your avatar’s gaze more lifelike to other players in games like VR Chat ... UploadVR’s sources also claim the next-gen Sony headset will feature haptic feedback via a built-in motor, giving developers a new way to help players feel the in-game action.