- published: 08 Aug 2016
- views: 2232
In this video, we are going to have a chat with Michael Lyashenko, founder of Tasharen who created NGUI and Windward. Michael is going to share his success story. How he became a indie game dev from a full-time game developer at big game companies. Tasharen: http://www.tasharen.com/ Get Windward on Steam: http://store.steampowered.com/app/326410/ Full dragon video can be found here: https://www.youtube.com/watch?v=QfBg2C8dSYo
Most 12-year-olds love playing videogames -- Thomas Suarez taught himself how to create them. After developing iPhone apps like "Bustin Jeiber," a whack-a-mole game, he is now using his skills to help other kids become developers. (Filmed at TEDxManhattanBeach.) TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes (or less). Look for talks on Technology, Entertainment and Design -- plus science, business, global issues, the arts and much more. Find closed captions and translated subtitles in many languages at http://www.ted.com/translate Follow TED news on Twitter: http://www.twitter.com/tednews Like TED on Facebook: https://www.facebook.com/TED Subscribe to o...
Confused about your career? gyaniguy has friendly advice from young people who are having fun doing unique stuff. Game Designing is a really interesting and cool job. And nothing like getting first hand information about it from passionate Shailesh Prabhu. The Do's. The Don'ts. The Works.
In an attempt to host my own Dark Souls III chat show, independent game developer and full time Kamen Rider Liam Cullen joined me for my first run though the Ashes of Ariandel, so join us we chat games development, dead bird fetus and drinking in: 'Ariandel Tonight!' Want to annoy Liam directly on Twitter? https://twitter.com/LiamCullen The same also applies to my Twitter face: https://twitter.com/Will_Overgard Hot Keyword Falafel: Ariandel, Dark Souls III, Dark Souls 3, DSIII, Ashes of Ariandel, Fails To Summon,
Aya Kyogoku, the developer on Animal Crossing: Happy Home Designer and Animal Crossing: amiibo Festival and Risa Tabata, developer on Chibi Robo: Zip Lash talk about how they got their start in video games and what it’s like working at Nintendo. Like Nintendo on Facebook: http://www.facebook.com/Nintendo Follow us on Twitter: http://twitter.com/NintendoAmerica Follow us on Instagram: http://instagram.com/Nintendo Follow us on Pinterest: http://pinterest.com/Nintendo Follow us on Google+: http://google.com/+Nintendo
See University of Washington Center for Game Science developers of Paradox and Flow Jam discuss the development of these games. Disclaimer: The speaker(s) do not speak for DARPA or the DoD, they are just voicing their own opinions. For CSFV program-related questions contact DARPA Public Affairs: firstname.lastname@example.org The Crowd Sourced Formal Verification program is funded by DARPA. More information can be found here: http://www.darpa.mil/program/crowd-sourced-formal-verification
16 years game industry veteran having worked on over 25 games and apps as an artist, game designer, producer, and marketer, ive knowledge in these areas and wish to share with you. Lets chat.
Ron Gilbert was at GCAP as part of the Melbourne International Games Week. We took the opportunity to sit down with him and chat about the changing development landscape and the importance of Developer Conferences. -- FOLLOW POCKET -- twitter: @nichboy, @Pierreth, @GGEditMonkey, @Sam_Ghee Pocketeer Facebook - https://www.facebook.com/groups/Pocketeers/ Pocket Steam Group -http://steamcommunity.com/groups/ggpocket You can watch Good Game on ABC iview at: http://iview.abc.net.au/collection/501 --MORE GOOD GAME-- twitter: @GoodGameTV, @bajopants, @hexsteph, @goosemangus, @angharadyeo http://www.facebook.com/ggtv.au http://www.youtube.com/goodgameabctv http://www.abc.net.au/goodgame http://www.abc.net.au/goodgamesp http://www.ab.co/GoodGamePocket Contributions may be removed if they ...
Executive Producer Aaron Campbell, Lead Systems Designer Matt Zimmitti, Art Director Todd DeMelle, Designer Trevor McEwen, and Community Manager Rick Heaton take player questions. -- www.twitch.tv/lotrostream/c/4450445&utm_campaign=archive_export&utm_source=lotrostream&utm_medium=youtube
Having bumped into a Dev within game I managed to do a quick freehand Q&A for you guys to help get you all some "spicy leeks" hope you get as excited as I am. The future for this game is looking great. PLEASE note this information is subject to change due to the nature of alpha testing and the development process. Swoly bible borrowed and edited from http://openwalls.com/image?id=23355 wallpapers
Etalyx interviews Victor Magnuson from Fatshark in Sweden! Please leave a like if you enjoy this video! Follow Etalyx on Twitter: http://www.twitter.com/Etalyx Join Etalyx's Steam group: http://steamcommunity.com/groups/etalyx Buy the game here: http://store.steampowered.com/app/42170/ Official site here: http://www.kratergame.com/ Intro music created by W.M.D. - http://www.noisechannel.org/wmd0/albums/all/music/r4 Outro music created by W.M.D. - http://www.noisechannel.org/wmd0/albums/all/music/untutled_2
stale meme. captions available. original song: https://www.youtube.com/watch?v=3Z1h2VE0hzs lyrics based on: https://www.youtube.com/watch?v=4feUSTS21-8 end frame image: http://imgur.com/a/FRRsU https://twitter.com/dinoflask
Who are the Letarri? Why are they on a colonization mission? How did they get into this mess? It's story time! Official web site: http://www.prominencegame.com Facebook page: http://www.facebook.com/prominencegame Twitter: http://www.twitter.com/prominencegame
When is the right time to start considering marketing for your game? During early development claims AAA/indie game developer Ross Przybylski. How you describe your game to your players vs. your development team will uncover insights about the mechanics and features you are creating and offer new perspective on the creative process. In this video, Ross and Logan Erickson discuss the impact of early game marketing and offer tips for getting started.