Game Developer magazine was the premier publication for working (and aspiring) video game creators from 1994–2013, reaching over 35,000 industry professionals monthly. In each issue, industry leaders and experts shared technical solutions, reviewed new game development tools, and discussed strategies for creating innovative, successful video games. Monthly postmortems dissected the industry’s leading games, from AAA console to social and mobile games and beyond, and columns gave insight into deeper development practices from across all disciplines, from design, to programming, to art, to business, and audio. It was closed in 2013 as part of a restructuring at parent company UBM Tech (part of UBM plc) that included the closing of all print publications owned by that company.
The magazine contained articles on professional game development topics relating to game programming, art, audio, quality control, design, and production. Monthly columns from industry veterans offered in depth discussion on a variety of topics. It had articles by notable game industry figures and reviews on game development related books, tools, and software packages. The back page "Soapbox" was also a popular feature but moved to sister site to Gamasutra circa 2004. It was replaced by a splash art page called "Thousand Words" and then replaced again with a regular column "Arrested Development."